IPhone OS 1 was criticized for its lack of support for Adobe Flash web content, copy and paste, and Bluetooth stereo headphones. A number of different user interfaces were prototyped, including one that involved a multi-touch click-wheel. Many on the team were skeptical of the feasibility of a touchscreen keyboard, and believed that users would prefer hardware keyboards. During the development phase of iPhone OS 1, "probably 16, 17 different concepts" were developed. No official name was given when the iPhone was released, and Steve Jobs just said "iPhone runs OS X". Modding now supports several sprites for Projectiles to use it as animation, and soon same thing will be supported for a weapons.Apple announced iPhone OS 1 at the iPhone keynote on January 9, 2007, and it was released to the public alongside the first-generation iPhone on June 29, 2007.Added buffs and debuffs info on the user interface. Enemies spawn balance were changed a bit for game time before 5 minutes.Loadout shop prices were balanced and reduced a bit.Refinery now limited day resources extraction.Wave Gun now shoots better, previously attack pattern was hitting floor periodically.Rockets affected by gravity and falling down with time. It shoots rockets with a small radius damage. Fixed: player characteristics numbers in Pause Screen sometimes were wrong (For example, Reload Speedup text was fixed and now it is Reload Time).The update is aimed at fixing the problems in version 1.3.0, but was also added new content in the form of new weapons and enemies, as well as made small improvements in general.
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